[Relz] Great Tribe of the Bear

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[Relz] Great Tribe of the Bear

Postby Slaanesh » Thu Dec 15, 2011 6:46 pm

So, after a long wait, here it is. Not entirely bug-free, but here nonetheless.


=========================Table of Contents=============================
1. Summary
2. Installation
3. playing the Plugin
4. Credits
5. contact and usage



====1) Summary====
-350 Lines of Dialogue
-New Creatures
-Dragons to slay!
-22 New NPC's
-Over 30 scripts!
-New Weapons!

If any of that interests you, then continue reading. If not, then don't.

This mod add's a Tribe of Barbarians to Solsthiem, along the end of the river NW of Fort Frostmoth. Throughout your time
with this tribe, you will meet Kings, escost princesses, slay ice Giants, forge weapons, hunt dragons, and much more.

Straight Content List:
#Quest:6 Interlocking Main Quest that build and revolve around each other. No useless content. 2-3 Additional Quest
after Main Quest completion, done with your companion.

Companion: Fully Functional Companion. With 100's of lines of dialogue, various dialogues for different cities, Random100
factors, and much more. Those additional quest are gained here VIA Random100, so you may get it right after completing
the quest, or never.

Weapons: You will be asked to help forge a wepaon; claymore, battleaxe, warhammer. Highly detailed weapons ported from
Oblivion.

Sentinent Sword: You will eventually, possibly, get a sword with the ability to talk to you based on the Random100 Variable.

Dragon: You will be able to hunt and slay a dragon in it's own cave, and pillage it's skin and horns.

Buildings: The meadhall will become your new home, filled with mead, bread, and meat.

And much, much, more!



====2) Installation====
Simply drag and drop all files into your DataFiles directory, and select the mod in the launcher.



====3) Playing the Plugin====
To begin, goto the Meadhall NW of Fort Frostmoth and speak with the King.


====4) Credits====
These are located in the file named "Credits Only". This was done because of their length, making reading the
hard. Please go take a look!

Also, Please note that if I did not credit someone, and it is new objects, than I made it myself.

However, I would like to thank DARoot for testing the mod for me. Thanks bud.


====5) Contact and Usage====
Feel free to contact me and tell me how much you hate or love this mod.

Contact me at:
Email: slaaneshthecorruptor@gmail.com
Bethesda Forum: Slaanesh The Corruptor
GHF: Slaanesh
WOlflore: Slaanesh
My website: http://slaaneshsmorrowind.weebly.com/index.html

Usage:
Feel free to use anything I've made. Just please give me credit where it's due.
As for content made by other authors, I ask that you don't take it from this mod, as I didn't make it. Please download it
from their mods.


Thank you.
Attachments
Great Tribe of the Bear.rar
v1.21
(12.08 MiB) Downloaded 1332 times
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Re: [Relz] Great Tribe of the Bear

Postby DARoot » Thu Dec 15, 2011 9:09 pm

Congratulations, Slaanesh, on your release!
[And, thanks for the nice comment in the ReadMe!]
Since I never actually finished the "Beta," I'm sure there's a few surprises awaiting me with this release.
Downloading now.

DARoot
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Re: [Relz] Great Tribe of the Bear

Postby Elaura » Fri Dec 16, 2011 1:52 pm

Neat! I'm definitely going to try this one out! I'm partial to Nords and Solstheim, anyway.
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Re: [Relz] Great Tribe of the Bear

Postby Slaanesh » Fri Dec 16, 2011 11:31 pm

Actually I was just told there is a game-breaking error on startup, so I would postpone your download for a bit. And DARoot, don't get to excited. I just came back after a long break and a computer whipe, and could only remember certain things you told me were broke. So unfortunately, it's not a polished diamond. But I figured I would clean up what I could and go ahead and release it, or else I would simply never get around to it.
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Re: [Relz] Great Tribe of the Bear

Postby neildarkstar » Sat Dec 17, 2011 2:16 am

I've been looking for a store that sells round tuits. I've had difficulties in that area myself lately. :biggrin:

Anyway, I'll look forward to giving this a try.
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Re: [Relz] Great Tribe of the Bear

Postby DARoot » Sat Dec 17, 2011 11:14 am

Slaanesh -- "Actually I was just told there is a game-breaking error on startup, so I would postpone your download for a bit"

Slaanesh -- "...unfortunately, it's not a polished diamond..."

Slaanesh -- "I figured I would clean up what I could and go ahead and release it, or else I would simply never get around to it."

"It's beginning to look a lot like Skyrim,
Everywhere you go
...."

DARoot
:scamper:
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Re: [Relz] Great Tribe of the Bear

Postby Slaanesh » Sun Dec 18, 2011 7:08 pm

Okay, Much to my pleasure, here is v1.2:
-Made the dragon fight into a tougher fight. Added tons of rielklings and the mounted versions all in the cave.
-Fixed the game-breaking script error
-few dialogue fixes

There is a texture error with the dragon that I cannot seem to fix without setting a filepath. I cannot find a way around this, so the user will have to set the filepath until I can figure out a work around.
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Re: [Relz] Great Tribe of the Bear

Postby neildarkstar » Sun Dec 18, 2011 7:17 pm

You might know this, but... if the texture is in it's own folder inside textures, sometimes you can open the mesh in nifskope and set the filepath for the texture. Then open the mesh in niftexture and remove everything in the filepath down to where the textures directory starts.

Example, if the path is C:\Program files\Bethesda\ Morrowind\Data files\Textures\myfolder\myfile
use niftexture to delete the first part of the path it to:
textures\myfolder\myfile
that will usually solve it...
edit:
unless the folder/file name is too long.Sometimes it won't tell you.
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Re: [Relz] Great Tribe of the Bear

Postby Slaanesh » Sun Dec 18, 2011 7:25 pm

I now, I have tried that and also just letting the textures hang loose in the textures folder, and neither way is working .For some reason it just won't load them without a filepath. If you can mess around with it and get it to work then I'd give you a fishy stick :fishystick:
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Re: [Relz] Great Tribe of the Bear

Postby neildarkstar » Sun Dec 18, 2011 7:28 pm

I just downloaded your new version. Could you give me the id of the mesh in question?

At a guess, it's icedragonskin?)
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