Pied Piper Mod WIP Discussion

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Re: Pied Piper Mod WIP Discussion

Postby DARoot » Sat Apr 28, 2012 9:31 am

OK, Guys, I done done it.
(I have NO patience anymore...for better or worse)

I packed up Kagz's Icons/Meshes/Textures, etc. with my (modified) version of the Pied Piper .esp, and sent it off to Slaanesh [and, a few other folks] to see what they have to say about the progress so far.

We shall see what we shall see, Eh?

And, Kagz -- you just concentrate on getting well, for now, Eh?
:biggrin:
DARoot
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Re: Pied Piper Mod WIP Discussion

Postby MadocMayhem » Sat Apr 28, 2012 9:55 am

Will post later after I run it.. and am a little more focused.
Can't promise I'll play test it as thorough as I would a new game.. IE break the damn thing on purpose just to see what it takes.
Will however play as much as possible.
Won, to, free, eye sore a monk key on a tire.
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Re: Pied Piper Mod WIP Discussion

Postby DARoot » Sat Apr 28, 2012 10:59 am

Madocmayhem --
Any and all comments are most appreciated.
Thank You!
:biggrin:
DARoot (and Kagz and Neildarkstar)
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Re: Pied Piper Mod WIP Discussion

Postby DARoot » Sat Apr 28, 2012 2:02 pm

This is a copy of the file I sent to Slaanesh (and a few others) today, requesting Beta-Testing.
KagzPiedPiperBeta.rar
(2.53 MiB) Downloaded 27 times

I'm posting it here, for anyone that I DIDN'T contact to access, and test, if they wish to, and also so us three have a single "base" file to work from.
:hubba:
Neildarkstar just sent me another "updated" file, which I'll include here (even though I have not tested it yet), in case it works "better" than mine.
NDPdPpr_RMLvl_3 4 28 12.7z
(18.95 KiB) Downloaded 26 times

:shrug:
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Re: Pied Piper Mod WIP Discussion

Postby neildarkstar » Sat Apr 28, 2012 3:21 pm

The only difference I know of between the two is that mine adds a topic by script instead of by dialog...
"If you want to make God laugh, tell Him your plans." - Movie "Flypaper"
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Re: Pied Piper Mod WIP Discussion

Postby DARoot » Sun Apr 29, 2012 8:23 am

Thanks, Neildarkstar.

Prospective testers will need both files, since mine contains all the necessary meshes, textures, icons, etc.
[And, that's a BIG difference].
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Re: Pied Piper Mod WIP Discussion

Postby neildarkstar » Sun Apr 29, 2012 8:34 am

Well, all those big yellow markers would be a blast, eh? :D

Actually, I was just talking about the esp...
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Re: Pied Piper Mod WIP Discussion

Postby DARoot » Tue May 01, 2012 6:27 pm

Reminder for our Testers --

As stated in Kagz's ReadMe file (we all read the ReadMes that comw with mods, yes?), you start by asking any NPC anywhere about "Latest Rumors," and you should eventually get a message about a Dunmer in Ald-Ruhn who wants to buy rat meat. If you ask NPCs about the guy ("Verminus"), most will say they don't know him. You have to actually go to Ald-Ruhn before anyone will tell you where he is. Then, when you talk to him, you're into the storyline.
:biggrin:
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Re: Pied Piper Mod WIP Discussion

Postby Elaura » Tue May 01, 2012 6:48 pm

Hopefully, the rumor about the guy in Ald Ruhn who is buying rat meat will be set up to only occur once and the topic "Verminus" can be filtered to only be shown within the town of Ald-Ruhn. Just a suggestion, as poorly filtered dialog is a pet peeve of mine and it makes sense that maybe only one person would know or care to tell a stranger about some guy in Ald-Ruhn buying rodent meat.
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Re: Pied Piper Mod WIP Discussion

Postby Kagz » Thu May 03, 2012 6:15 am

Ok, just to say i am back on the mend and lets get this shit moving again ffs. :biggrin:
I thought you guys would have released the thing by now. :scamper:
Hopefuly when we hear back from the testers, there wont be too much to fix,
as i am a bit bored working on this and the followup mod now.

So have taken a break from it and been doing something else,
which i will be releasing shortly.
Before anyone says anything, i know about "Leias dual wield",
but that only gives you three weps to choose from.
So far i have converted over 20+ game weapons,
to off hand shield/weapons.
Matching right hand weapons made.
Some 2 handed weps altered to one hand and made dual.
All weps are encompassed from daggers to axes to clubs to swords etc.

Need to make a vendor, then i will make a new thread and post some shots. :shades:

Will post a couple pics now, just to let you see something. :biggrin:

MGE Screenshot 1.jpg


MGE Screenshot 4.jpg


MGE Screenshot 5.jpg


MGE Screenshot 20.jpg








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