Pied Piper Mod WIP Discussion

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Re: Pied Piper Mod WIP Discussion

Postby neildarkstar » Sat Apr 21, 2012 7:44 am

I don't know about fixing your split, but there should be no problem removing extra meat from fat rats... :D
"If you want to make God laugh, tell Him your plans." - Movie "Flypaper"
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Re: Pied Piper Mod WIP Discussion

Postby Kagz » Sat Apr 21, 2012 7:52 am

So fucking frustrating ffs. :frustrated:
Have been trying to fix the split and cant do it.
So have given up in disgust and hidden a split with another rug.
Its the shit meshes lol, why Beth make a wooden column out of 3 or 4 meshes ffs :shrug:
One mesh would have done,a simple tube or a cylinder,
but no it has to be multiple, so if one goes out of alignment,
then its a nightmare trying to fix it. :uhuh:
Now you know why i hate building.

Heres the split as it was

Edit_2012-04-21_1.jpg


after fixing it as much as i could, you get this :crying:

Edit_2012-04-21_2.jpg


so i said fuck it, after too much time trying to fix it and hid it.

Edit_2012-04-21_3.jpg





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Re: Pied Piper Mod WIP Discussion

Postby DARoot » Sat Apr 21, 2012 7:53 am

Well, sounds like "progress" to me ....
:biggrin:
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Re: Pied Piper Mod WIP Discussion

Postby Kagz » Sat Apr 21, 2012 9:51 am

Had one final go at it and have made it better.
Got rid of the small rug on the floor, dont need it now.
Only minor thing now is, at the join at the bottom of the stairs, it flickers a little at times.
Its not too much tho i think.
This is what i got the split down to

Edit_2012-04-21_5.jpg



Have been fighting the white rats to try them out.
Not in situ, just some i have been fighting on another esp,
but they have the same stats as the white rats in the mod..
Killed them too easy lol, so have put the white rats stats up in the piper mod.
Health goes up from 240 to 900,
Spell Points go up from 200 to 400



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Re: Pied Piper Mod WIP Discussion

Postby neildarkstar » Sat Apr 21, 2012 10:53 am

Rats with a health of 900? Huh, must be from Texas...

:mockery:
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Re: Pied Piper Mod WIP Discussion

Postby DARoot » Sat Apr 21, 2012 8:22 pm

Neildarkstar -- Heh! Heh!
Reminds me of those stuffed bunnies, with antlers, that were popular coffee-table decorations in years gone by.

Kagz -- Jeez, 900 HP???
Ogrims only got 170...
Let's not go overboard, and alienate all the Lvl 3-4 Players equipped with "vanilla" MW weaponry, Eh?
:biggrin:
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Re: Pied Piper Mod WIP Discussion

Postby neildarkstar » Sat Apr 21, 2012 9:03 pm

Ogrims are pussies. I can't remember the last time I was as disappointed in a critter as I was when I met my first Ogrim. The level 3-4 player using vanilla weapons probably is an idiot if he's in those tombs to start with. The problem is that anything that's not almost instantly lethal to that level 3-4 character is not even slightly challenging to the character who is over about level 12. That's why the concept of leveled creatures was developed.

Perhaps white rats should be leveled? You could have three or maybe four different levels or types of white rats without having to change the meat or skins, and that would not mess up the scripts and dialogue stuff. Simply put in leveled rats and never bother even mentioning it because most players expect it anyway.
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Re: Pied Piper Mod WIP Discussion

Postby Kagz » Sun Apr 22, 2012 5:11 am

Ok, i have to admit to being a bit intoxicated, when i wrote that post. :drunk:
I have put them back to 250 health and 200 spell points. :meshoot:
Only thing is, no low level char,is going to be able to get to the white rats anyway.
They are in places, where there are monsters that will wipe out a low level char. :shrug:

Was thinking of posting on some other forums and asking for testers. ?
No-one around here to ask, they are all sleeping or something.



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Re: Pied Piper Mod WIP Discussion

Postby Kagz » Sun Apr 22, 2012 10:07 am

neildarkstar wrote:Perhaps white rats should be leveled? You could have three or maybe four different levels or types of white rats without having to change the meat or skins, and that would not mess up the scripts and dialogue stuff. Simply put in leveled rats and never bother even mentioning it because most players expect it anyway.



Oooh thats sounds nasty lol.
It means more work on the mod, which i dont really want to do.
I am working on the second part now and hoping the only stuff,
i will have to do to the first part, is fixing stuff the tester/s find.
If you want to do it then go ahead. :biggrin: :scamper:



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Re: Pied Piper Mod WIP Discussion

Postby DARoot » Fri Apr 27, 2012 10:17 pm

OK, unless you two (or anyone else reading this) has gotten the impression that we have stalled out, FUGGEDDABOUDIT!

New and (I think) improved file sent to Kagz and Neildarkstar this very night...
:biggrin:
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