Pied Piper Mod WIP Discussion

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Re: Pied Piper Mod WIP Discussion

Postby Kagz » Sat May 19, 2012 5:06 pm

Looks like this is a bit of a dead duck now.
Oh well u cant please all the people, all the time. :shrug:



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Re: Pied Piper Mod WIP Discussion

Postby neildarkstar » Sat May 19, 2012 6:11 pm

I had suggested to DARoot that we release it as is, and use the Microsoft beta testing method since we can't seem to get further beta testing done. I haven't heard back from him yet, so let me know what you think.
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Re: Pied Piper Mod WIP Discussion

Postby Kagz » Sat May 19, 2012 8:06 pm

neildarkstar wrote:I had suggested to DARoot that we release it as is, and use the Microsoft beta testing method since we can't seem to get further beta testing done. I haven't heard back from him yet, so let me know what you think.



Should just release it as a Beta and say its untested as yet,
due to the lack of available testers.
Could say that there will probably be bugs , but whoever downloads it,
can report any bugs they find and we will endeavour to fix things
and get a final release out asap.
Its the only way anything is going to come of it,
otherwise its just dead weight in data files.


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Re: Pied Piper Mod WIP Discussion

Postby neildarkstar » Sat May 19, 2012 10:57 pm

Yeah, that's the Microsoft beta test method, pretty much... Let's hang til morning, and see if DARoot has input for us, then we can do whatever.
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Re: Pied Piper Mod WIP Discussion

Postby DARoot » Sun May 20, 2012 9:08 am

Sounds fine to me.

I've sent you both a PM containing the most up-to-date "final Beta" full verson of the "Kagz Pied Piper" mod currently on my hard drive. This contains the edits Kagz did to correct the orientation of the corner of the "Secret Shop" second floor; Kagz's revised called rat skin icon; and revisions to the ReadMe to mention Slaanesh as a Tester, and to include a NOTE about possible error messages on startup depending on what edition of the "Bloodmoon.esm" the Player has, and how to eliminate them (also included the "SUBSTITUTE" RatDanceNew.wav that Kagz had included earlier).

It should be complete, unless you, Kagz, or you, Neildarkstar, have made further changes since 4/27/2012.

Kagz, you may want to check everything, edit the ReadMe as you please, and re-package it with your "automated editor" if you wish, just to make sure, before release.

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Re: Pied Piper Mod WIP Discussion

Postby Kagz » Mon May 21, 2012 6:45 am

Ok am closing this thread now as i am making a Beta release thread.
Any comments or posts from possible testers can be posted there.




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