Kagz Zebra Resource Updated.

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Kagz Zebra Resource Updated.

Postby Kagz » Fri Nov 18, 2011 5:55 am

..............................KAGZ ZEBRA RESOURCE................................




********************************
This is a modders resource only,
it places nothing in the game
******************************


Ok,once upon a time, years ago,i was bored and came up with the idea,
of making a Zebra out of one of Caits donkeys.
So i did that and put them in my Morrow Eden mod.
I have now had a request to release them as a resource.
Anyone could have used them if they asked me,
but i will do the resource anyway.

Ok, this mod gives you two of my Zebras,an adult and a baby.
They are both entered in the CS,with sound attached and stats.
You can easily change the ID's, stats, etc to suit your mod or whatever.
You can find them right at the top of the creature list.

Thats about it then, except to say you are welcome to use
these Zebras in your mods,
*** please mention "Cait" as the mesh maker lol***
a mention for me for the tex, would be great too.

I want to thank my old friend "Cait", for her donkey model.
Very sad, that i havent heard from her for a long time.

The mod is 827kb installed and 408kb RAR.
The mod was cleaned with TESAME.


**********************************
EDIT: This mod is now updated with one of Caits baby donkeys,
instead of a reduced size adult.
I have made a new texture for the baby.
If you already got the mod, then just extract to data files
and hit yes to all, when asked to overwrite.
Everything is the same apart from the new meshes and tex added.
********************************************




You can contact me at ravenfife@lycos.com or at Wolflore Forums,
or at my Kagz Artz forums.


NEW CS Shots:

011.jpg

012.jpg

013.jpg






Kagz Zebra Resource2.rar
(408.22 KiB) Downloaded 50 times






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Last edited by Kagz on Fri Nov 18, 2011 5:53 pm, edited 3 times in total.
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Re: Kagz Zebra Resource

Postby Melchior » Fri Nov 18, 2011 10:22 am

This looks very nice, and good idea Kagz. Haven't seen any good zebras around yet ;)

Thanks for sharing!
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Re: Kagz Zebra Resource

Postby Jac » Fri Nov 18, 2011 11:45 am

Aye, I agree. I'd put those in game somewhere. :drunk:
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Re: Kagz Zebra Resource

Postby Elaura » Fri Nov 18, 2011 11:50 am

Must have zebras on Dibella's Island! Ooh, as a matter of fact I think that mod needs a Nature preserve/menagerie.
Available for weddings, funerals, hand fasting, and baptisms.
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Re: Kagz Zebra Resource

Postby Kagz » Fri Nov 18, 2011 12:53 pm

Apologies, but i forgot to say about the baby zebra.
I Shouldnt have included it in the mod, as its just a half sized adult.
Its what i used in Morrow Eden tho, so i just included both zebras. :biggrin:

Now, some of you probably wondering,
why didnt i use one of Caits baby donkeys ?.
Well you see i did and i coudnt get the tex i made,
to fit on the donkey baby.
So that meant i would have to make another new tex up,
for to fit the donkey baby mesh.

This was years ago, when i was not as able with photoshop
and i just didnt want to do another tex at the time.
The zebra one i did, took me all day, to paint on the lines ffs. :biggrin:
i would try a baby tex now maybe, but really none of the tex,
look like the adult skin.

Ok heres what im talking about with the adult tex on the baby mesh.
You can see all the front of the baby is black.
Comparing it to the one next to it, you can see,
the face is off and the eyes are in the wrong place.
Apart from that the rest is not bad.
The donkey baby in the shot is the closest base colour,
out of all the babies.

i dont want folks to think they are getting a baby,
when its just a small adult. :unsure:
Dont know if to take this mod down and take out the baby.
Just release it as a Zebra. ?


Edit_2011-11-18_1.jpg





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Re: Kagz Zebra Resource

Postby Melchior » Fri Nov 18, 2011 1:25 pm

I think it's good as it is Kagz, it may be optimal to have a different mesh. But smaller is good enough for me!

And Elaura, that's a good idea to have a menagerie in CoD. :writing:
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Re: Kagz Zebra Resource

Postby Kagz » Fri Nov 18, 2011 2:11 pm

Melchior wrote:I think it's good as it is Kagz, it may be optimal to have a different mesh. But smaller is good enough for me!

And Elaura, that's a good idea to have a menagerie in CoD. :writing:


:shades: Thanks lol.
I have started a new tex for the baby.
Ive got most of it done now, just need to do part of the head,
then clean it up.
Its not the best, but it will do the job.
I cloned my old tex this time, instead of painting on lines.
A bit of shagging about, but will get there.
Better to have the real baby mesh working. :biggrin:

This what it looks like so far.

Cait_donkeyfoal1.jpg



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Re: Kagz Zebra Resource Updated.

Postby Kagz » Fri Nov 18, 2011 5:56 pm

Ok, have finished it and updated the mod,
to contain the baby donkey meshes and the tex i made.
See my first post for new screenies and new download. :biggrin:



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