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Wolflore » View topic - [RELZ/BETA] Morte in Skyrim

[RELZ/BETA] Morte in Skyrim

A place to download and discuss my mods. No adult content please.

[RELZ/BETA] Morte in Skyrim

Postby Jac » Sat Oct 11, 2014 9:54 pm

Morte is a floating skull from Planescape: Torment who's hanging out at the Dead Man's Drink in Falkreath. He will follow and fight for you after you've rescued him from an unlife of boredom. He also has some smart ass commentary/flirting based on your gender and who's following you: he'll flirt with Lydia, Uthgerd, and Jenessa provided they aren't married to you. He'll also talk to you about your recruiting Lydia the first time she joins you after the mod is installed.

His home base is the Dead Man's Drink and he will return there whenever you dismiss him. You can move that base via dialogue or reset it back to the Drink.

Because he cannot use weapon or carry equipment, he's set to use his fists as a substitute to biting his foes.

As of version 2.2, Morte now has a skeletal horse he'll ride whenever you are. The horse will disappear when he's not ridding. You can also tell him whether or not to attack your foes on sight and whether or not to engage or stay out of combat.



Screenshots
2014-10-11_00001.jpg
2014-10-09_00006.jpg
2014-10-04_00001.jpg
A horse named Bill.jpg
Attachments
Jac_Morte_23.7z
Version 2.3. Read the change log for changes.
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Re: [RELZ/BETA] Morte in Skyrim

Postby Mr.Shadow1234 » Sun Oct 12, 2014 1:41 am

Cheers Mate, lemme buy you a drink :drunk:
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Re: [RELZ/BETA] Morte in Skyrim

Postby Fenrir » Sun Oct 12, 2014 10:25 am

Awesome. Sorry I couldn't have been more help, school's been tiring lately. But I'm glad he's out!
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Re: [RELZ/BETA] Morte in Skyrim

Postby Jac » Sun Oct 12, 2014 10:47 am

No worries. I'm only calling this a beta because I hope to be able to have him approach you in the Dead Man's Drink the first time you see him. The reason his intro dialog is a little wonky is because I removed the force greeting from him until I can get that part figured out. He still works just fine though.


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Re: [RELZ/BETA] Morte in Skyrim

Postby Jac » Sun Oct 12, 2014 6:16 pm

"Lydia, did you know I have healing properties? It's true, just rub my skull all over you and one of us will definitely feel better."


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Re: [RELZ/BETA] Morte in Skyrim

Postby neildarkstar » Sun Oct 12, 2014 8:21 pm

So, I had to start a new character. The last one fell to the cultists... actually a guard who was accidentally hit during the battle did the foul deed. Anyway, my new character is a bit unusual, I call him "Darkbird Gravemaster". he's an unemployed executioner. I thought you'd like a pic of him with Morte:

TESV 2014-10-12 16-49-27-23.jpg


Now for the bad news. first, your file name appeqars to get runcated by Windows 8, it apparently sees everything after the . as a file extension. that means all files are "Morte v1" . A little confusing if you're looking for the "7".

Now for the really bad news. I went to Falkreath, and Morte approached me as expected, but then he won't talk to me at all. No matter how many times I click on him, no dialogue appears. I can't go back to the old version because it was overwritten when I installed this new one, so I'm really curious to know if anyone besides me is having this issue.
"If you want to make God laugh, tell Him your plans." - Movie "Flypaper"
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Re: [RELZ/BETA] Morte in Skyrim

Postby Jac » Sun Oct 12, 2014 10:19 pm

Morte shouldn't have approached you, Neil, because I turned that off due to it not working properly...or thought I did. Anyway, for anybody having this problem: open the console, click on Morte, and type addfac 5C84C 1. That will put him in the dismissed followers faction and allow you to "rehire" him. Emma's going to be sending me something on how that's supposed to work so hopefully the next update will have him start his conversation properly.

As for the file name, there's a space between Morte and v1, not a period.


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Re: [RELZ/BETA] Morte in Skyrim

Postby neildarkstar » Sun Oct 12, 2014 10:37 pm

"If you want to make God laugh, tell Him your plans." - Movie "Flypaper"
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Re: [RELZ/BETA] Morte in Skyrim

Postby Jac » Sun Oct 12, 2014 10:38 pm

Stupid Windows 8! I'll change the filename in the next update. Thanks for the head's up, Neil.


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Re: [RELZ/BETA] Morte in Skyrim

Postby Jac » Mon Oct 13, 2014 12:26 am

1.0a

Added in additional dialogue for Lydia, Uthgerd, and Janessa.
Fixed Morte not greeting the player properly.
Added in the ability to reset Morte's home base back to the Dead Man's Drink in Falkreath.
Added a sandbox for Morte after he's been dismissed.


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