[REL] Jasmine, a Morrowind companion

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[REL] Jasmine, a Morrowind companion

Postby Jac » Thu Feb 17, 2011 1:54 am

Readme:

*********************************
The Elder Scrolls III
MORROWIND: Jasmine, a Morrowind Companion

*********************************

Index:
1. Summary
2. Features
3. Requirements
4. Installation
5. Using the mod
6. Known Issues
7. Use in other mods
8. Unistallation
9. Credits
10. Contact info
11. version history

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1. SUMMARY
=======================================
This mods adds a female Redguard named Jasmine who will join you in your adventures provided you do her a favor first. I wrote most of her dialogue to revolve around the Main Quest (MQ), so those not doing it will miss out on quite a bit of the mod. She does have her own backstory and a few quests that you'll be able to partcipate in should you keep her around.

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2. FEATURES
=======================================
This mod uses Grumpy's companion template and scripting system - updated and improved by Melian - that includes companion leveling, levitation ability, warping and water breathing. Jasmine can be played by any level character at any stage of the Main Quest, but it is perferable to find her before you start the MQ. Note that this mod uses Grumpy's default NPC leveling script and she will level when you sleep.

Notes:

In version 1.12, I introduced a telepathy ring similiar to what Kateri's Julan mod uses. She will not give you the ring until you have a global reputation of three or greater. Once you do, talk to her to get the ring.

I've included an alternative leveling system created for me by Melian. If you tell Jasmine to concentrate on her scout skills, she will only level up the following:

Majors: Light Armor, Marksman, Restoration, Block, Long Blade.

Minors: Sneak, Unarmored, Medium Armor, Short Blade, Athletics.

If you change how she levels, you will need to rest for at least an hour for her skills to reset, but you can switch as often as you like.

As of 2.5, Jasmine will now swap places with you if you ask her to take my place under her "change what you're doing" topic.

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3. REQUIREMENTS
=======================================
This mod requires Tribunal and Bloodmoon as well as Better Bodies version 2.0+, otherwise some of the clothing worn by the NPCs will look strange.

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4. INSTALLATION
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Copy the files in the Data Files folder into their respective folders:
JAC_Jasmine.esp goes into the main Data Files folder (\Data Files\).
The subfolders in the Icons folder go into the Data Files\Icons subfolder.
The subfolders in the meshes folder go into the Data Files\meshes subfolder.
The subfodlers and files in the texture subfolder go into the Data Files\Textures subfolder.
Select the JAC_Jasmine.esp file in the Morrowind launcher to play.

You can read more information on how to install mods here: http://www.elderscrolls.com/forums/inde ... &p=1772866

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5. Using the mod
=======================================
To start the quest, speak to anybody in Seyda Neen about the latest rumors.

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6. KNOWN ISSUES
=======================================
This mod was not designed for players that choose to become werewolves or vampires. A vampire should have no issues playing with it, but those that choose to be a lycanthrope should not allow her to see you change. If she does, she will attack and report you as a werewolf. It is not recommended that you use any mods that change the Main Quest like Never say Never. The primary focus of this mod was its dialogue and while those mods won't break this, you'll miss out on a good portion of the new dialogue.

This mod may not work properly with MCA's love making or with the Romance mod due to how they operate. It will, however, work perfectly with Mr. Cellophane's Lovers and Legends and my update to that mod.

NOM users: this mod uses a number of resources from NOM and that mod should load after this one (have a later date). You can either use Wrye Mash to redate NOM or load it into the CS and save it without changning anything. I will keep the date of this mod the same throughout its updates.

This mod adds a house to the area northwest of Seyda Neen and may conflict with mods that add content there like Vality's grass mod. This mod also makes a change to Addamasartus and the Eight Plates in Balmora by adding NPCs to them. It also adds a house outside of Ebonheart and a Dwemer style tower north of the Ahemmusa Camp.

Caius will not talk to you if Jasmine is in follow mod. If you leave her somewhere while teleporting, you will need to use her telepathy ring to have her stop following. She has unique greetings depending upon what quest Caius has you performing when you retrieve her from the Eight Plates in Balmora.

There is a 72-hour bug in which NPCs are reset if you do not talk to them at least once in any 72 game hour period, or if they are not within the same cell as you. If you don't talk to Jasmine at least once every 72 game hours, her teleportation ring may cease to function. You can use Jasmine's telepathy ring to contact her once every 72 hours or so if you need to leave her somewhere.

The scabbard for Deandre's scimitar uses the left pauldron slot. This was so that it would show up on the outside of any clothing worn. It may clip with certain non-BB clothing and any clothing that uses the neck slot. You'll have to mirror any pauldrons if you want to wear two.

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7. USE IN OTHER MODS
=======================================
Most of the resources in this mod are modder resources and do not require permission to use provided you credit the original authors and include their readmes. The stories in this mod are written by various authors and you should contact them if you wish to reuse them. "The Sage of Torrin" and all of the poems are written by me and I ask that you contact me should you wish to reuse them in your mod. I do not mind giving consent, but I would like to know where my work is being used.

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8. UNINSTALLATION
=======================================
To properly uninstall this mod requires either using Wrye Mash's repair all function or the Morrowind Code Patch's saved game cleaner. This mod will likely invalidated your saved games unless you clean your save.

To uninstall:

1. Remove everything from Jasmine you want to keep.
2. Save the game and exit completely.
3. Load Wrye Mash and uncheck the mod.
4. Use the Repair All function to remove all traces of the mod.
5. Load your save and click past any errors, they won't show again.

If you are using the MCP, follow steps 1&2, but use the launcher to uncheck the mod. Load as normal and click past any saves.

=======================================
9. CREDITS & THANKS
=======================================

A special thanks to:

Elaura for all of her help and support and for beta testing the new additions.
Cyrano for helping me with my many dialog questions. If it weren't for him, this mod may never have happend.
Anais for helping with the initial groundwork on this mod and for her work on the Tall Papa series.
Aldert for initial Alpha testing and feedback.
Harborgolfer for creating the faces for me.
Shasta Tharne for creating Jasmine's house.
Talyn82 and Loriel for helping to beta test version 2.0.
Chocolate Mouse for helping beta test and for providing suggestions for improvments.
Chengiz Khan and Lyssia for helping beta test.
Apophis2412 for betatesting and providing error feedback and improvement ideas.
Glasseyed for beta testing and suggesting improvements to Jasmine's dialog.
Forest Stalker for helping out with the dialog and providing ideas for quests.
Emma and Kateri for giving me the inspiration for doing this mod as well as helping out with my many questions.
Stuporstor for writing Jims's dialogue.
Dingo/Dingosky for creating Jims's and Lariah's house.
Sethyas Velas, Redsrock, Canis216 and Marcel Rhodes for allowing me use of their stories.
Grumpy for his companion system. R.I.P my friend, you are missed.
Melian for all of her scripting help.
Sethyas Velas/Black Hand for his stories and for finishing the Tall Papa series.
Hicks233 for helping to beta test.
Everybody at Great House Fliggerty and the official forums for helping me stay motivated and getting this done.

Credits:

Bethesda for making this great game.
Jasmine's head is Playboy Playmate Miss December 2006, Kia Drayton.
Charon's head is the artist Prince.
Waylas's head is the actor Denzel Washington.
Elaura: Making spelling and grammar changes and suggetions and beta testing.
Emma: Deandre's, Jim's, Lairah's and Lorit's heads; Warren's and Astrid's heads, hairs and bodies. Refer to her CoM2 readme for full credits. Lorit's face was retextured (darkened) by me.
The Better Head's team: Deandre's, Jim's and Lairah's hairs.
Andyguy: Charon's hair and Jim's and Charon's ears.
Louis/Ren: Jasmine's hair, physiqued by Gagatek. Also Lorit's hair.
Gagatek: extra hair colors for Jasmine.
TommyKhajiit: Charon's rapier.
dongle: Adamantium Towershield & bathtub
Truthsnark: Deandre's, Jim's and Charon's shirts.
Korana: Bath soaps, bath oil and ladies' wearable towels. Deandre's pants and boots are from her Falconeer's outfit.
Faylynn: quilted bedspread texture
kittybrod: stained-glass lantern, red folded and open cloths
Earth_Wyrm: icon for the stained-glass lantern
Phijamma: decorative wooden bowl and plate
Barabus: brass kettle and saucepan
Calislahn: frying pan
The Wanderer: 3-shelf bookcase.
Clavis: Rug in the basement.
Lord Yig: tapestry.
Gianluca: Large rug in the main room.
Pheobe: blue pots, bowls, flasks, vase and cups in bedroom.
LadyE: fruit, as used in "Necessities of Morrowind" by Taddeus & Nymeria.
CrazyBoy: grill.
Nelothsmouth: barrels.
Paschors: Brocade chair.
Princess_Stomper: the kitchen stove and adjacent counter was inspired by the contruction of same in various homes in "Leyawiin".
Khan Raider: silver katana mesh and textures.
Sethyas Velas: custom books and "The Walkabout" books III & IV.
Anais: "The Walkabout" books I & II.
Dingo: Jasmine's parent's house.
Redsrock: "Cyrus the Restless and the Killing of Hakan" book.
Canis216: "In the Heart of the Alik'r" book.
Marcel Rhodes: "One Shot" book.
Plangkye: Lariah's and Lorit's dresses and boots.
Dragon Lance: Deandre's sword and scabbard.
Cydine & Maboroshi Daikon: Book rotate scripts.
Andres Indoril: Lorit's Mansit tower.
Alaisiagae: new adamantium tower shield mesh based on LadyE's and Dongle's work.
Abot: Helping with fixing dialog errors and corrections.
TheSkyMOves: Helping with bug testing.

If I missed anybody, it was purely unintentional. Please email me and I will add you into the credits. Thank you.

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10. CONTACT
=======================================
You may contact me either via email at gulfwulf@gmail.com or via GHF or the official forums under the username "Jac". If you email me, please put "Jasmine" somewhere in the message title or I may delete it as spam.

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11. VERSION HISTORY
=======================================

2.7
Removed an issue with repeating journal entries caused by Charon's death.
Fixed Deandre's greetings when returning his statue.
Removed Jasmine's ability to follow the player's lead; she will only focus on her scouting skills now and tweaked the script to increase her health. Added in the ability to have Jasmine follow you when you use Recall or one of the intervention spells (customs spells are fine).

2.7a
Fixed a CTD when talking to Jims after Charon is dead.
Fixed an option to ask Surane for Deandre's book without asking her to reconsider his advances.
Fixed the mention of "The Unsung Warriors" book by Deandre and mentioned where Raul is located.

See the included readme for the full changelog.


JAC_Jasmine 2_7.7z
2.7 full verison
(10.13 MiB) Downloaded 415 times


New_hair_colors.7z
Additional hair colors for Jasmine. Read the read me for installation instructions.
(1.6 MiB) Downloaded 198 times


JAC_Jasmine 2_7a.7z
2.7a update only. Download 2.7 full version if you have never installed this mod before.
(305.2 KiB) Downloaded 186 times
Last edited by Jac on Sat Feb 08, 2014 2:44 pm, edited 5 times in total.
Reason: Updated files
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Re: [REL] Jasmine, a Morrowind companion

Postby Artaios » Tue Feb 22, 2011 3:59 pm

Oh, a new version, downloading =) Thanks for the mod!

Edit: This version seems to be missing the esp file o0
Last edited by Artaios on Tue Feb 22, 2011 4:03 pm, edited 1 time in total.
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Re: [REL] Jasmine, a Morrowind companion

Postby Chocolatemouse » Tue Feb 22, 2011 4:48 pm

Jasmine is a really good companion, not just a personnality less one who just bring boobs on legs and some power in fight. Nah jasmine is far more than this she is a true story, and acompagnon you will discovert steps by steps, you will discover her fear , her tears ( dont forget to look at her poetry in her house), her hope.
jac created an human companion.

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Re: [REL] Jasmine, a Morrowind companion

Postby Jac » Tue Feb 22, 2011 5:11 pm

:facepalm: Sorry. I had a crash recently, but I thought I had everything together. Anyway, here's the version I've been making changes to. It should be okay, but let me know if you run into any problems. Thanks.

[edit]: Removed file. The 2.6 update is in the first post.
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Re: [REL] Jasmine, a Morrowind companion

Postby Artaios » Wed Feb 23, 2011 8:38 am

Thanks =)
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Re: [REL] Jasmine, a Morrowind companion

Postby sunsi » Mon Mar 07, 2011 1:51 am

I love the face for Jasmine--excellent work! Besides Jasmine there's only one other companion I use and it's the one Grumpy made for me because I wanted the stats in God mode. :happy:
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Re: [REL] Jasmine, a Morrowind companion

Postby Jac » Mon Mar 07, 2011 11:44 am

Since he's not here, I'll give you Harborgolfer's thanks. I just picked out the photo: he's the one that did all of the dirty work. ;) I was originally going to go with the Naomi Cambell face from MCA, but when I saw that photo, I figured it would fit better. I'm glad I went with it instead of my first choice.
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Re: [REL] Jasmine, a Morrowind companion

Postby fable2 » Mon Mar 07, 2011 11:05 pm

Are you still actively working on Jasmine, Jac?
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Re: [REL] Jasmine, a Morrowind companion

Postby Jac » Mon Mar 07, 2011 11:10 pm

No, but I will fix bugs and release a new version if any are found that are game breaking. Right now I'm playing Fallout: New Vegas and neglecting the FO3 version of Jasmine. :blush: I don't know, I just haven't really been a modding mood lately. It could be because the medicine I'm taking makes me irritable and I don't want my dialog to reflect that.
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Re: [REL] Jasmine, a Morrowind companion

Postby Jac » Fri May 20, 2011 1:03 pm

Updated to 2.6. Update is in the first post of this thread:

2.6
Fixed spelling and grammar issues, as well as a book naming inconsistency.
Fixed Jasmine's greetings not displaying while in the Eight Plates after talking to Caius about the MQ.
Applied Slartibartfast's texture fixes. His mod is not required to play this one.
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