[WIP] Companion Jasmine

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[WIP] Companion Jasmine

Postby Jac » Wed Feb 16, 2011 7:40 pm

I started work on a new FO3 companion named Jasmine. After finishing the game, I found that the standard companions had nothing to say after you first hired them. Getting them was interesting, but not having them. I liked NPC companions that had something to say, whether it was about their own life or about what was happening in the game world. So I embarked on writing my own. Currently, she has the following features:

Has small guns, sneak, and energy weapons tagged.
She will level when you do.
She will heal herself with stimpaks outside of combat. She will not fully heal like the regular companions, so keep her well supplied with healing. She should heal completely when you rest though.
You can tell her to wait in an area (she'll walk around, use the furniture, etc.) or stay in one spot (guard this spot).
She will stay sneaking if you talk to her while you're sneaking. Looking up at Charon while crouched down was getting annoying.
You can adjust her fighting tactics (melee or ranged), how close or far away she follows, and how confident she is (brave or cautious).
She'll currently comments on all of the MQ starting with finding your dad, disarming the bomb in Megaton, and doing all of Moira's Wasteland Survival Guide quests.

I plan on her having her own quest, but I haven't decided how I'll handle the DLCs yet.

Here are a couple of screenshots I took of her and her new hair:

Image
Image

Beta 1 download:

Jasmine beta 1.7z
(4.33 MiB) Downloaded 118 times
Last edited by Jac on Thu Feb 24, 2011 5:14 pm, edited 1 time in total.
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Re: [WIP] Companion Jasmine

Postby soap » Thu Feb 17, 2011 2:06 pm

Wow, huge project, but definitely a great one. Are you going to have her fully voiced? Id imagine that would make it an even longer project.
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Re: [WIP] Companion Jasmine

Postby Jac » Thu Feb 17, 2011 2:12 pm

My wife, Elaura, has said that she would voice Jasmine. I have a lot of dialog, so that may take awhile. I'll probably release her when I'm done with her back story and quests, then see about the voice overs.
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Re: [WIP] Companion Jasmine

Postby Nessa » Fri Feb 18, 2011 2:54 am

Looks great! The companions in FO3 were SOOO boring. (Though, even in NV they can be... well... I actually ended up shooting Cass. She was THAT annoying. AHEM.) :D
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Re: [WIP] Companion Jasmine

Postby Jac » Fri Feb 18, 2011 11:53 am

Thanks, Nessa. Yeah, that's why I started writing my own. I did see an interesting one on Nexus, but she just looked like she had additional features.
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Re: [WIP] Companion Jasmine

Postby Nessa » Fri Feb 18, 2011 3:54 pm

There were really only a few companion mods I used. There was of course Bittercup Companion but she's really about as mute as the vanilla's. Amy Wong was nice due to some features and the fact most of the DLC's had support. The best one was probably Sydney since she actually did have things to say.

Of course what I'm perpetually wanting in any game these days is a decent guy companion.... ;)
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Re: [WIP] Companion Jasmine

Postby Jac » Fri Feb 18, 2011 4:28 pm

Well, if this one is received well, I'll see about making a male one. I'll need a tester should I decide to do that seeing as how Elaura has gone back to Morrowind for the time being.
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Re: [WIP] Companion Jasmine

Postby Jac » Thu Feb 24, 2011 3:23 pm

Beta's up! Let me know if you come across any issues. Thanks.

Current features:

Dialog options:

  1. Set Essential on/off.
  2. Set following distance.
  3. Set confidence level (cowardly, cautious, or brave).
  4. Set attack style (melee or ranged).
  5. Set home location and send her back there.
  6. Stay or guard this spot.

Other features:

  1. Comments on the various quests in Megaton.
  2. Comments on Moira's Wasteland Survival Guide quests.
  3. Comments on the main quest.

Planned features:

  1. Fully voice acted. I may add in default voices for the time being.
  2. An expanded backs tory along with associated quests.
  3. Commentary on the various DLCs, starting with Brotherhood of Steel.
  4. Immersive qualities like eating, sleeping, or just hanging out like other NPCs.

Jasmine beta 1.7z
(4.33 MiB) Downloaded 97 times
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Re: [WIP] Companion Jasmine

Postby Symon » Thu Feb 24, 2011 4:27 pm

Grab this one!
"You fertility deities are worse than Marxists," he said. "You think that's all that goes on between people."

Roger Zelazny, Lord of Light. 1971.
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Re: [WIP] Companion Jasmine

Postby fleet » Thu Feb 24, 2011 4:29 pm

Jac,
May I suggest you move the beta upload to the first post?
very respectfully,
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Why? I like big ones, that's why.
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