Need Advice About Level Lists

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Need Advice About Level Lists

Postby Kagz » Thu May 10, 2012 4:37 pm

Ok i am trying to make a mod using levelled lists, for the first time for me.
I can do everything n/p, except one thing ffs. :frustrated:

Ok, i have an ingredient, 100 off and i want to add it to the levelled list.
The mesh is a little big, so i want to resize it, with the 3D Scale thing in the CS.
How can i resize the whole 100 ingredients, then add it to the levelled list. ??
The only time you see the Set Scale box, is when you click on an actual mesh you can see, onscreen.
When you change that one tho, it only changes that one item and not all 100.
If i was hand placing the objects then i could set each individual scale.
Cant figure out a way to do it with this lot tho.
Unless i am too out of it and missing something completely. :drunk:


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Re: Need Advice About Level Lists

Postby Jac » Thu May 10, 2012 9:37 pm

The engine doesn't remember scale settings very well, so I would resize them in 3D Max. That way you can just do it once and not have to worry about the scale reseting. You could also attach a script that changes the scale, but scripted items won't stack in the player's inventory or in NPC's inventory or any containers, so doing that outside the game is a better choice I think.

As for using leveled lists, warn your users that they should merge their lists to make sure your ingredients show up where they're supposed to.
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Re: Need Advice About Level Lists

Postby Kagz » Fri May 11, 2012 1:48 am

Jac wrote:The engine doesn't remember scale settings very well, so I would resize them in 3D Max. That way you can just do it once and not have to worry about the scale reseting. You could also attach a script that changes the scale, but scripted items won't stack in the player's inventory or in NPC's inventory or any containers, so doing that outside the game is a better choice I think.

As for using leveled lists, warn your users that they should merge their lists to make sure your ingredients show up where they're supposed to.



That is the problem i have tho, is that i have 10 different ingredients,
but they all use the same mesh.
So i wanted a range of sizes, which means i will have to resize,
the whole 10 of them in Max, one at a time ffs. :crying:
Oh well, lucky this is my last mod for the game anyway, i suppose.

Another part of the problem is the Kwama Egg mesh.
I cannot find the mesh anywhere ffs.
In the CS the Kwama egg is called food_kwama_egg.
The mesh gets called from Meshes\F, but there is no, F\food_kwama_egg_01.nif :unsure:
I have scoured the morrowind BSA and all i can find is one mesh in O containers.
It is called, contain_egg_kwama00 .
Another mesh in M called Misc_kwamaegg_gold_01,
but thats the only kwama egg meshes i can find ffs. :frustrated:
I have also scoured the CS data files folder and i cant find the meshes there either.

So how the fuck is it calling for mesh in F, when there is no mesh is in F ? :unsure:
Edit_2012-05-11_2.jpg


If anyone knows where to find the mesh, then please say.
Or could someone please upload these two meshes for me.
Food_kwama_egg_01
Food_kwama_egg_02

Thankyou. :bow:




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Re: Need Advice About Level Lists

Postby Kagz » Fri May 11, 2012 11:41 am

Ok, i dont need the meshes now, i made new meshes in Max instead.



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Re: Need Advice About Level Lists

Postby Jac » Fri May 11, 2012 12:24 pm

:goodjob: Sometimes it's easier to make stuff rather than try to hunt it down. :shades:
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